Bio :
I was born in 1989, France.
After a bachelor's degree in sciences and self-learning 3D graphics and art since childhood, I've graduated from Supinfocom (Rubika) school in 2012 with a doctor's degree (CG film direction, 5 years) and graduated later from the Gobelins animation school in 2013 (character animation, 1 year).
My work tends to conjugate 3D art and programming (self-taught, and still learning! :-)
Professional Experience :
Programming:
Python developer of various animation and rigging tools for Blender.
GitHub
Experienced in video-game with Unity (C#)
Occasional Blender developer in C/C++, a few patches commited.
3D Art:
Character animator for Universal-Illumination Mac Guff on feature films and short movies (Minions, Secret Life of Pets, Despicable Me 3, Sing), Ki Studio, Cube Creative, In The Box, Canasucre...
Character modeler and rigger for Nimble Collective, TuNousZaPasVus, In The Box
Character models for the Blender market
Softwares used:
References :